

By the mid 1990s a version of the game became a Latvian television series (with a parliamentary setting, and played by Latvian celebrities). In the 1990s it began to be played in other parts of Europe and then the United States. It became popular in other Soviet colleges and schools, often associated with hugely popular TV series La Piovra, which first ran in 1986.

He developed the game to combine psychology research with his duties teaching high school students. Wired attributes the creation to Davidoff and also dates the first game to 1987. He dates the first game of Mafia to spring 1987 at the Psychology Department of Moscow State University, from where it spread to the classrooms, dorms, and summer camps of Moscow University. 4.1.2 Investigative roles (less common)ĭimitry Davidoff ( Russian: Дми́трий Давы́дов, Dmitry Davydov) is generally acknowledged as the game's creator.The game continues until a faction achieves its win condition for the village, this usually means eliminating the evil minority, while for the minority this usually means reaching numerical parity with the village and eliminating any rival evil groups. The game has two alternating phases: first, a night role, during which those with night killing powers may covertly kill other players, and second, a day role, in which surviving players debate the identities of players and vote to eliminate a suspect. At the start of the game, each player is secretly assigned a role affiliated with one of these teams.

The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves), and an uninformed majority (the villagers). Mafia, also known as Werewolf, is a social deduction game, created by Dimitry Davidoff in 1986. Strategic thought, team play, social skills, roleplay, lying

Players making accusations in a game of Mafia
